New Gameplay Improvements Coming to NBA 2K23

The gameplay trailer for NBA 2K23 has arrived several days ago, which brings a ton of improvements and changes for this year. Let's capture some core features you need to know about NBA 2K23 gameplay.

2K23 gameplay

New Gameplay Improvements Coming to NBA 2K23

The upcoming version of NBA 2K23 will have two new in-game commands: double throws and switchbacks. A switchback is a quick flick in one direction, followed by a quick flick in the opposite way, while a double throw is two quick flicks of the right stick in a sequence. Switchbacks and double throws are both performed with the right stick (each of which is associated with a distinct high-level attack or action). This mechanism will be connected to a fresh group of attacks and behaviors.

The rim hangs now functions as a double-throw move as a result of the addition of the down-down command. Rim hangs in New-Gen are under the player's control and are determined by the game's physics. In Play Now, MyNBA, and MyGM, as well as career competitions in MyCareer, excessive rim hanging will result in a technical foul. However, this will not be the case in PARK or Pro-Am.

This year's game will have updated layup packages for a number of players, including Devin Booker, Joel Embiid, Allen Iverson, Magic Johnson, Nikola Jokic, Zach LaVine, and Ja Morant, Sue Bird, Diana Taurasi, Giannis Antetokounmpo, and LeBron James, among others.

Players that rely excessively on dribbling strategies and the turbo button to accomplish unachievable objectives could find the introduction of adrenaline boosters in NBA 2K23 to be a welcome addition.

The Courtside Report indicates that during each possession, each player has access to three different boosts at their disposal. These are indicated by the three miniature bars that are positioned directly under the stamina meter of the player. It is necessary to use up some boosts whenever you give it a real good old-fashioned try or when you launch yourself into an explosive sprint. As soon as you have utilized all three of your boosts, both your movement speed and acceleration will significantly decrease for the remainder of the possession. As is the case with dribble combos, playing smart basketball requires you to be efficient with your movement rather than aimlessly zigzagging back and forth in an effort to deceive the defense.

There will be a total of 15 different shot meters, some of which have been carried over from previous NBA 2K games. The identities of some of them won't be revealed until further seasons are finished. In addition, the shot feedback will be delayed somewhat, in contrast to NBA 2K22.

This change was implemented so that the natural tension that follows the taking of a shot and the subsequent rush for the rebound is not muted by the rule change.

During the current season, defenders on the perimeter and in the post will have the option of choosing whether to play their assignment straight up or shade to the left or right. A gauge indicates the type of defensive strategy that is currently being utilized.

A new badge system that features various tiers is going to be implemented by the NBA 2K23 badge system. A total of sixteen badges can be earned in each attribute area, with eight badges earned at Tier 1, four badges earned at Tier 2, and four badges earned at Tier 3. Badges of lower tiers have less of an effect on your character overall, but they need fewer points to obtain. You will be required to pay a greater premium as you go through the levels and acquire badges with increasing degrees of power. It is necessary to have already equipped a certain number of badges from lower levels before you can move up to the next level and equip badges from that level. The purpose of this tweak was to improve the overall balance of the badge game. This was accomplished by increasing the use of loadouts as a feature and making it such that players were required to make more difficult selections while crafting badge recipes. In addition to the tiers, we are introducing a new feature that we are calling "Core" badges. Core badges are four unique badge slots that can be filled with badges that do not contribute to your total number of badge points. Before a primary badge space may be occupied by a particular badge, it will first be necessary to accomplish a challenge that is connected to that particular badge.