Introduction of Story and Gameplay of Elden Ring

As a masterpiece of FROM SOFTWARE, Elden Ring, which many players have been expecting for a long time, has really lived up to people's expectations.

elden ring

Introduction of Story and Gameplay of Elden Ring 

First of all, the protagonist of the story, that is, the player's Avatar, needs to find the fragments of the Elden Ring scattered around the world, which is also the clue throughout the game. In order to avoid spoilers, we can't say too much here. However, the storytelling method of this series is slightly different from that of the dark soul series. The characters of the game will tell the players more about their own stories and related world settings. Therefore, the content of the story is relatively straightforward and easy to understand, and the plot of multiple forces is also very dramatic. On this basis, the development team's control over the imaginative images and the text of the lines have been further improved, and the experience of shivering at strange scenes and trembling due to pure beauty has not been affected at all. In addition, the background music of the game is also excellent, which makes the story of this work more memorable.

Although the emphasis on story orientation is refreshing, this work still has many similarities with the dark spirit Series in various aspects, including the battle system, RPG elements, higher difficulty, level design, and asynchronous online play. If there is any difference, the first thing I noticed was the vast scene of seamlessly connecting each maze. Although the scene of the Soul series is very broad, not all maps are continuous. In design, a campfire as a checkpoint is usually used to linearly connect individual maps. Therefore, in the game, it often appears that the tower in the distance is just the background, and it seems that the gate leading to somewhere is blocked by rubble and cannot be opened. However, there is no such fault in this work. You can actually explore any place you want to go, whether it is the end of the road, the bottom of the cliff, the other end of the grassland, or the castle on the mountain. In addition, there are many areas in the game that do not need to be visited to make progress in the main storyline, which is also a way to show the world's breadth. If you just follow the main storyline, you will eventually pass the game without stepping in most places. Therefore, many bosses are not necessarily challenged, even if they will be mentioned as important people in the story. It is a unique experience to explore the world by yourself and challenge the bosses found instead of being forced to fight them.

The whole game is a huge world, with scenes and dungeons seamlessly connected, and its scale may be much larger than you think. Of course, these scenes are not only large, but also full of imagination and diversity, such as the grassland with golden trees in the distance, the castle guarded by countless dead soldiers, the misty Lake stretching for miles, and the magnificent magic school standing in the center of the lake. What is even more exaggerated is that players can even explore the underground world with a completely different scenery from the surface world. When you think you have reached the end of the map, you find that the game has just begun. The scale and diversity of the world will definitely make you astonished.

In the scene, the player basically meets only the enemy, and the configuration of the enemy is also fixed, which is no different from the soul series. NPC does not plan their own life according to AI settings, and there is no supporting ecosystem in the scene map. Although there are some enemy configurations with a little story, such as the Legion of dead soldiers fighting with monster groups, this is the simplest design from the technical point of view.

Having said that, the fullness of Elden Ring's game experience is the ultimate. From the wolves suddenly killed along the road, to the giant dragons falling from the sky, to the ferocious monsters waving machetes at the corpses, it is extremely exciting just to go on the road. Not to mention numerous labyrinths that do not necessarily need to be explored, such as ancient ruins and tunnels, are scattered all over the map. Because high-quality treasures and unknown wonders can be found in the depths of the labyrinth, players are always driven to explore.

Keeping abreast of the vastness of the map is the design of enemy types. Every time you arrive at a new place, you will get a very fresh experience. It is worth mentioning that there will be some reusable elements in this work, such as the familiar enemies in the past works and some bosses encountered during the adventure. They may appear again as ordinary enemies, but they are all given a new appearance, new encounter methods, and new attack modes so that the players will not be bored.

The above-mentioned elaborate level design also perfectly matches the well-known elements of the soul series, such as the system in which when a player dies, as an experience value and currency Elden Ring runes will fall to the original place, and the high difficulty of death caused by carelessness. Climb on the platform to explore the places that people care about and gradually expand the scope of action. Whenever a character dies when he encounters a powerful enemy in a new place, the player will try to take back the runes and challenge him again with the feeling that he will never die again. After finally discovering the hidden treasure, you will immediately begin to explore new places.