Lost Ark KR vs NA – Difference Between Western and Korean Lost Ark
There are several important distinctions between the Western and Korean versions of the Lost Ark, despite the fact that both versions have many similarities.
Lost Ark KR vs NA – Difference Between Western and Korean Lost Ark
1. Classes
When Lost Ark was first made available, the Western versions included a noticeably less number of character classes when compared to the Korean version of the game. There were a large number of excellent introductory classes available, but Western servers were only given 15 distinct alternatives to pick from. This meant that numerous classes that were available on Korean servers were not available to them. There was no sign of the Destroyer, the Lance Master, the Scouter, the Summoner, the Arcana, the Reaper, the Artist, or the Aeromancer. Arcana was one of the launch classes in the East, while others of the classes are so fresh that they haven't even been implemented on the Korean servers yet. It has been the subject of significant conjecture as to the reasons why some classes were not included. A commenter on Reddit by the name of Useless Tabi explained that Amazon, the company that published the game in the West, could only offer 15 different classes when the game first came out. After that, the publishers were supposed to decide which classes would be the most popular in the West while still maintaining a healthy level of competition inside the game as a whole. Players run the risk of becoming overwhelmed if they have too many alternatives too quickly. There is no way to know if the Western versions of the game will fully catch up to the Korean servers in terms of content; nonetheless, the classes will eventually make their way to the Western hemisphere.
2. Pay-to-win
A few examples demonstrate that free-to-play video games can be very enjoyable. They are not pay-to-win, despite the fact that they are free to play; this is a significant distinction that might determine the success or failure of an online multiplayer game. It would appear that the developers of "Lost Ark" were concerned about the success of their game among Western viewers if the game was perceived as being too pay-to-win. In order to reduce the amount of "pay to win" elements in the game, pets have also been improved. Pets are not considered to be pricey content in "Lost Ark," as players receive them as rewards for completing early story missions. However, Western servers automatically have access to the auto-loot feature simply for having charming companions equipped, whereas Korean servers are required to pay for the use of a variety of utility services that their dogs are able to supply. While a system that is similar to a battle pass can unlock some features on Western servers, paying a monthly fee for a specific feature on your pet is distinct from unlocking those capabilities via the battle pass system.
3. The number of players and servers
This has everything to do with geography, as the western version of Lost Ark covers a significantly bigger geographical area than the South Korean version does. Despite the fact that the game is relatively well-liked in South Korea, its introduction to western shores has revealed hitherto unrealized potential. The fact that there are now more than 1 million people actively playing the game at the same time is a testament to how popular it has become.
4. PVP system
The player versus player (PVP) system in the Korean version is significantly more developed and active. In comparison to what was offered at launch in western regions, additional game types and more rewards can be found in Korean regions. The inclusion of a ranked mode not only makes things significantly more competitive but also enables players to see how they stack up against other people. The ranking system was never implemented in the western edition, and the awards are not particularly generous. It is highly probable that the content originally developed for the Korean version will eventually be adapted for the western version. However, Amazon Games has never provided an explanation for the reasoning behind their decision, and the reason they chose not to incorporate ranked play right away is somewhat peculiar.